Changelog
Everything that changes how the game plays. Balance, new features, fixes.
0.1.3
2 Aug 2026
Current
Lobby
- Watch running matches. Click any match under “In progress” to watch it live. You follow the map and can read the chat, but you cannot take part. No account needed.
- Spectator count. Matches show how many people are watching — in the lobby list and next to your status while you play.
0.1.2
1 Aug 2026
Lobby
- Running matches are listed. A second block below the open lobbies shows which matches are in progress, how many real players are in them and how long they have been running. Joining a running match isn't possible yet.
0.1.1
1 Aug 2026
Combat
- Attacks stay on the front you click. If you border the same enemy in two places, your whole force now goes where you aimed. Before, half of it drifted off to the other border.
- Trenches and artillery cover a smaller area — about half the previous radius. In exchange a fourth stacked building now adds to the effect, and stacking in the same spot costs progressively more.
New
- Cut-off land is harder to hold. Territory separated from your main area defends at half strength. A harbour there restores 75%, an airfield 25% each — but only if you also have an airfield back home. Unsupplied land is marked with a cross pattern.
- Build preview. Hovering in build mode shows what the building costs at that exact spot, including the stacking surcharge.
- Alerts when someone attacks you, and when an alliance is accepted, declined or broken.
Trade
- Shipping lanes follow real sea routes. Routes that cut across land are gone. There are fewer routes than before, but every one of them is a route ships can actually sail.
- Blockades cover a smaller radius — five or six boats no longer shut down a whole continent.
Bots
- Bots answer alliance offers instead of leaving them open, and turn them down out loud rather than sitting on them.
- Bots offer alliances themselves when it makes sense — to a neighbour of similar strength, never to the runaway leader.
- Bots no longer attack their own allies.
Interface
- Territory percentages use land you can actually take, not the whole map including ocean. The numbers are larger now and a finished round adds up to 100%.
- Allies are marked in the neighbours list and sorted to the top.
- Eliminated players are dimmed in the leaderboard instead of sitting there like everyone else.
0.1.0
Jun 2026
First release
- Real-time territory game for up to 100 players, in the browser.
- World map and procedural maps, four doctrines, ten structures.
- Alliances, clans, friends, ranked matches with ELO.
- Boats, air strikes, paradrops and cruise missiles.